![]() You can play them all together, but you probably shouldn't. Functionally inert without BrewLAN active.īrewLAN: Gantry AIx: Additional difficulty for Sorian AIx, giving fairly severe hacks for the AI when they build an experimental factory. Modules:īrewUI: Adds the BrewLAN field engineer tab. Causes severe lag when Cybran engineers build. For testing purposes only, not designed for use in real games. Functionally inert on it's own, and not currently used by any BrewLAN mod.ĭebug Tools: Creates numerous log outputs for things, including unit locations, expected AI thread values, DPS, and other such things. Not recommended for regular games due to increase performance drain.Įxpert Camo: Framework mod for custom skins for units. Pulchritudinousity: Increases the view distance of various things for the sake of taking better screenshots. So you know what is from what.ĭamage Numbers: Damage numbers float up from your units showing what they have dealt and are being dealt.Įxperimental Icons Overhaul: Replaces the default circle strategic icons for experimental units with icons that actually mean something. Aesthetics mods:ĭo-nothing mods, only Experimental Icons Overhaul, Baristas, and maybe Damage Numbers are recommended for regular use from his category.īaristas: Tags each unit with the name of the mod it is from, listed as an ability. Partially configured for BlackOps and BrewLAN. Lucky Dip: Tech demo mod for situations where multiple mods add similar units per player it restricts all but one at random. Take or leave them as taste dictates.Ĭost Variance: Randomly increases or decreases the costs and stats of some units.Ĭrate Drop: Command & Conquer style random crates appear on the map. Mods that affect gameplay in random ways. Waterlag: Lets buildings which aren't factories, walls, silos, or experimentals be built on water. Metal World: Maps spawn without mass points. Have fun with those shields.Ĭorrosive Ocean: Water exposure deals exponentially growing damage over time. Work in progress.Īntimass: Swaps mass and energy production. TeaD: Replaces everything with a, currently quite basic, tower defence. Paragon Game: With locked teams, it gives the players on the smallest team(s) a starting Paragon, with a few shields, and support commander each. Functions as it does in Age of Empires II. You may only want one or two from this category active at any given time.Ĭrystal Hill: King of the Hill game mode. This mod also serves as a location for me to dump my other units that don't fit into BrewLAN, Bubble Tea or Caffe Corretto. This does not function anything like Supreme Commander 2, and only affects how you get to the various tech, not what they consist of. Research & Daiquiris: Overhauls how the game treats tech levels, and includes a large number of units to facilitate that, such as research centres. Bubble Tea: Adds experimental shield structures for Aeon, Seraphim, and UEF.Ĭaffe Corretto: Adds a bunch of extra turrets, so far only for Cybran and UEF.
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